Something Mysterious This Way Comes Hosting a Sherlock Lockwood Mystery Night

 


Something Wonderful This Way Comes

12 Blogs to Help You Start Something Wonderful with Hollyhock Books

Blog 4: Something Mysterious This Way Comes  Hosting a Sherlock Lockwood Mystery Night


By Sophia Salazar, Editor-in-Chief

There is a particular kind of delight that comes from watching a mystery unfold.

It's the pleasure of noticing what others miss. The satisfaction of connecting dots that don't yet form a picture. The thrill of being just a little bit ahead of the story, or delightfully behind it, or wonderfully, perfectly confused until the very end when everything clicks into place.

This is the world of Sherlock Lockwood-Little.

If you've been following the Hocksbox releases, you've met him by now: age eight and three-quarters (the three-quarters is vitally important), with hair that appears to have its own weather system and grey eyes that fix on things—and people—with an intensity that grown-ups find "unnerving." His school cap is never straight. This is not a fashion statement; it's simply that his head is moving too fast for fabric to keep up.

His companion is Dickie Pembroke Watson—round-faced, rosy-cheeked, built like a friendly Labrador puppy who hasn't quite grown into his paws. Dickie writes down Sherlock's theories in a small, battered notebook, not because he understands them all, but because he knows they matter.

Together, they roam the hallowed halls of Saint Edwards Boarding School—a place of ancient traditions, questionable porridge, and more corridors than any child could possibly need—solving mysteries that would make their elders blush.

And lurking in the shadows: the janitor, Mr. Magwath, constructed entirely of elbows, suspicion, and damp grey overalls. His face is set in a permanent expression of having just discovered a small boy hiding in a cupboard, and being quietly, terribly pleased about it. His cat, Tobias, is a vast, ginger tom with one eye, a torn ear, and the general demeanour of a retired prize-fighter who still remembers how to throw a punch.

This week, we're not just reading about Sherlock and Dickie. We're becoming them. We're hosting a mystery night.


Why Mystery Nights Work

There's something about a mystery that brings people together. Perhaps it's the shared puzzle. Perhaps it's the way a good mystery makes everyone feel clever. Perhaps it's simply that solving things is one of the deepest pleasures we know.

For children, mystery nights offer something more: they build observation skills, encourage logical thinking, and reward collaboration. No one solves a mystery alone—not really. Even Sherlock needs Dickie to write things down, to talk to people, to notice the things Sherlock is too busy deducing to see.

For families, mystery nights create shared memories. The time we solved the Case of the Missing Tartan Waistcoat. The night we finally understood what Tobias was really up to. These become stories in themselves, told and retold long after the candles have burned down.

For educators, mystery nights are stealth learning at its best. Observation. Inference. Sequencing. Collaboration. Communication. It's all there, wrapped in fun.

And for anyone who loves the Sherlock Lockwood stories, it's a chance to step inside that world—to walk those endless corridors, to dodge Mr. Magwath, to earn a flick of Tobias's tail (which, in cat language, means approximately seventeen different things, most of them judgmental).


Before You Begin: Know Your Mysteries

The Sherlock Lockwood stories are many, and more arrive regularly. For your mystery night, you have options:

If you want to read together first: Choose one of the published cases. Read it aloud or listen to the audiobook as a group. Then, after you know how Sherlock and Dickie solved it, try solving your own.

If you want to dive straight in: Skip the reading and go directly to the activities below. The mysteries you create will be your own, but they'll live in the same world—the world of Saint Edwards, of Mr. Magwath, of Tobias and his remaining eye that sees everything.

If you have time for both: Read a story before your mystery night to set the mood. Then, when you gather, everyone arrives already immersed in the world.

The stories themselves are wonderful, but they're also doorways. Tonight, we're walking through.


Setting the Scene: Transforming Your Space

You don't need a Victorian manor or a boarding school to host a mystery night. You just need a little intention.

The Basics:

  • Dim the lights. Mysteries thrive in shadows.
  • Gather notebooks and pencils. Every detective needs somewhere to record clues.
  • Set out magnifying glasses if you have them. (If not, any glasses will do—even sunglasses, in a pinch. Style matters less than intention.)
  • Play quiet, atmospheric music. Something that sounds like walking down a long corridor, wondering what's around the corner.

For the Full Saint Edwards Experience:

If you want to go deeper, consider these additions:

  • Name your space. You're not in your living room anymore. You're in the "Great Hall" or the "East Corridor" or the "Room of Questionable Porridge."
  • Create a "janitor's closet" somewhere—a small space that feels slightly forbidden. (A hallway cupboard works perfectly. Just make sure everyone knows it's part of the game.)
  • If you have a cat (ginger or otherwise), assign it the role of Tobias. It will almost certainly refuse to cooperate. This is accurate to the stories.

The Most Important Element:

Place a small, battered notebook in the center of the room. This is Dickie's notebook. Throughout the evening, anyone can add to it—observations, questions, theories, drawings. By the end, you'll have a record of your collective detective work.


Mystery Option One: The Case of the Missing Object

This is the simplest mystery to set up, and it works for all ages.

Before your guests arrive:

  1. Choose an object to go missing. It should be small enough to hide but significant enough to matter. In the Sherlock stories, it might be a tartan waistcoat, a prefect's badge, a mysterious key, or a jar of Mrs. Fidget's baked beans (which, as we know from Crumpet Noggin's adventure, have proven defensive capabilities).
  2. Hide the object somewhere in your space. Not too easy, not too hard. Consider the age of your detectives.
  3. Create 5-7 clues that lead to the object. These can be:
    • Written riddles
    • Partial footprints (cut from paper)
    • A single button left behind
    • A smudge of something (jam? ink? mud?)
    • A witness statement from someone who "saw something"
    • A piece of a torn-up map
    • A clue that only makes sense when combined with another clue
  4. Place the clues around your space. Some should be easy to find. Others should require a little searching.

During the mystery:

  1. Announce the crime: "Something has been taken! [Object] is missing! We need detectives to find it before [consequence] happens!"
  2. If you have a large group, consider assigning roles:
    • Sherlock: leads the investigation, asks the big questions
    • Dickie: takes notes, talks to witnesses, keeps everyone organized
    • Witnesses: you (the host) and any other adults or children who can provide information when asked
    • Mr. Magwath: someone who lurks in the background, looking suspicious, occasionally offering cryptic remarks
    • Tobias: the cat, who may or may not help, depending on mood
  3. Let the detectives search, question, and theorize. Resist the urge to help too much. Part of the fun is working through dead ends.
  4. When the object is found, celebrate! The Case of the Missing [Whatever] is solved.

Mystery Option Two: The Case of the Unexplained Incident

This is a step up in complexity, perfect for older children, families, or book clubs who want more of a challenge.

The Setup:

Something has happened at Saint Edwards. It's not a theft, exactly. It's something stranger:

  • The prefects' tea has been replaced with something that tastes suspiciously like pond water
  • Someone has been leaving mysterious symbols in the dust under the dormitory beds
  • A series of inexplicable noises has been heard at exactly 3:17 each afternoon
  • The kitchen has reported a shortage of porridge, but no one admits to eating it
  • Mr. Magwath has been seen smiling. (This is the most disturbing clue of all.)

The Investigation:

Unlike a simple missing object case, this mystery doesn't have a single solution. Or rather, it has multiple possible solutions, and your detectives must gather enough evidence to determine which one is correct.

Create several possible explanations:

  1. The Pranker Theory: An upperclassman is behind it all, for reasons of mischief.
  2. The Ghost Theory: Saint Edwards is haunted by something from its ancient past.
  3. The Magwath Theory: The janitor knows more than he's letting on. (This is always a safe bet.)
  4. The Tobias Theory: The cat is orchestrating everything. (Also always a safe bet.)
  5. The Accidental Theory: It's all a series of misunderstandings that have snowballed.

Create clues that point toward each theory:

  • A dropped notebook with prank plans (points to Pranker)
  • A cold spot in the corridor and a moaning sound (points to Ghost)
  • Mr. Magwath lurking near the scene with a knowing look (points to Magwath)
  • Tobias sitting in exactly the right place at exactly the right time (points to Tobias)
  • A series of innocent explanations that, when combined, explain everything (points to Accidental)

Let the detectives investigate:

They can interview witnesses (you and other adults, playing roles), search for clues, examine evidence, and debate theories. There's no single right answer—the fun is in the process.

At the end, have each detective or team present their conclusion. Which theory do they find most convincing? Why? What evidence supports it?

Then reveal the "truth"—or don't. Some mysteries remain unsolved. Even Sherlock doesn't catch every case.


Mystery Option Three: The Case of the Mysterious Disappearance

This is the most theatrical option, ideal for larger groups or special occasions.

The Setup:

One of your guests "disappears" midway through the evening. (They're actually hiding in another room, with a snack and a book, having a lovely time.) The remaining guests must solve the mystery of where they've gone.

Clues might include:

  • A trail of objects leading toward the hiding spot (a button, a piece of ribbon, a footprint)
  • Witness statements from people who "saw something" (played by adults or older children)
  • A ransom note (if you want to add that element)
  • A final clue that requires solving a riddle to reveal the location

The key:

Make sure the "missing" person is comfortable and knows how long they need to stay hidden. This works best if the hiding spot is revealed after a certain amount of time, whether or not the clues have been solved.


Adding Sherlock Lockwood Specifics

However you structure your mystery, you can deepen the experience by weaving in elements from the stories.

The Characters:

  • Sherlock Lockwood-Little: Your lead detective should try to embody Sherlock's intensity. The hair should be slightly wild. The cap should be askew. Every observation should be noted with grave importance.
  • Dickie Pembroke Watson: The note-taker. The people-person. The one who asks gentle questions that put witnesses at ease.
  • Mr. Magwath: Someone should play the janitor. They should lurk. They should look suspicious even when doing nothing. If approached, they should mutter cryptic things and refuse to give straight answers.
  • Tobias: If you have a cat, you know what to do. If you don't, someone can be Tobias—creeping, watching, occasionally hissing for effect.

The Vocabulary:

Use words from the stories. Things aren't just "strange"—they're "unnerving." The school isn't just old—it has "more corridors than any child could possibly need." Porridge isn't just bad—it's "questionable."

The Atmosphere:

Play up the boarding school setting. Mention the matron. Mention the prefects. Mention the mysterious rules that no one quite understands but everyone follows. The more you can make your space feel like Saint Edwards, the more your detectives will feel like they've stepped into the stories.


After the Mystery: Discussion Questions

Once the case is solved (or remains deliciously unsolved), gather to talk about it. These questions work for families, classrooms, and book clubs alike:

For younger detectives:

  • What was your favourite clue?
  • Was there a moment when you thought you knew who did it, and then changed your mind?
  • If you could ask Sherlock or Dickie one question, what would it be?
  • What do you think Mr. Magwath keeps in his janitor's closet?
  • What does Tobias know that we don't?

For older detectives:

  • How did the process of elimination work in this mystery? What clues ruled out which suspects?
  • What role did observation play versus deduction? (Observation is noticing things; deduction is figuring out what they mean.)
  • How reliable were the witnesses? Did anyone seem to be hiding something?
  • If you were writing the next Sherlock Lockwood mystery, what would the case be?
  • What's the relationship between Mr. Magwath and Tobias? Alliance? Mutual respect? A deal struck with darker powers?

For book clubs:

  • How do the Sherlock Lockwood stories compare to other detective fiction you've read? What's similar? What's different?
  • Joules Young writes these mysteries with warmth and humor rather than true menace. How does that affect the reading experience?
  • Sherlock and Dickie are a classic detective duo. How do their personalities complement each other?
  • The adults in these stories (Mr. Magwath, the matron, the prefects) are often more mysterious than the children. What effect does that have?

A Note on the Janitor's Secrets

If your detectives become truly invested, they may want to know more about Mr. Magwath. What's his story? What does he want? Why does Tobias always look so suspicious?

The wonderful thing about the Sherlock Lockwood stories is that these questions have answers—but they unfold gradually, over multiple adventures. The janitor's secrets, when they finally emerge, surprise readers. The cat's role in everything delights them.

If your detectives are curious, tell them this: the answers exist. They're waiting in future stories. The best mysteries aren't solved in a single night. They unfold across a lifetime of reading.


A Final Thought on Mystery

There's a line in one of the Sherlock stories that I think about whenever I'm faced with something puzzling. Sherlock, staring at a clue that makes no sense, says quietly:

"The thing that doesn't fit is usually the thing that matters."

This is true in mysteries. It's true in stories. It's true in life.

The clue that seems irrelevant. The detail that doesn't belong. The person who's just slightly off. Pay attention to those. They're where the truth hides.

Tonight, as you host your mystery night, watch for the things that don't fit. The odd shadow. The cryptic remark. The cat who knows more than she's telling.

Those are the things that matter.

And if you find yourself genuinely baffled, do what Sherlock would do: consult Dickie's notebook. Talk it through with a friend. Take a break and eat something—even questionable porridge is better than no porridge at all.

The answer will come. It always does.


Next week in Blog 5: "Something Heartfelt This Way Comes — Exploring Big Emotions Through Story"

Until then: keep your eyes open, your notebook handy, and your suspicions about janitors appropriately high.

Look, Listen, Linger, Laugh, and Love.

— Sophia Salazar, Editor-in-Chief






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